Axis And Allies Rts Download

Axis & Allies 1942 Online is an official adaptation of the beloved strategic board game, Axis & Allies, and includes the 1942 Second Edition game board and rules. Axis & Allies 1942 Online accommodates 1-5 players, each controlling one or more of the Axis or Allied powers in Online Multiplayer, Hot Seat, or Single Player mode against the. In Axis & Allies: RTS, players will relive and experience the most epic struggle in the history of mankind, World War II. Players will be able to direct the military and economic destiny of any one of the world's most powerful countries - United States, England, Germany, The Soviet Union or Japan. Axis & Allies Download (2004 Strategy Game) While the classic Avalon Hill board game 'Axis & Allies' has enjoyed a number of computer game conversions throughout the years, this 2004 version from Kohan developer TimeGate Studios is the first to translate the World War II turn-based strategy for real-time play. Description of Axis & Allies. 1998, the year Axis & Allies was released on Windows. Made by Meyer Glass Interactive Ltd. And published by Hasbro Interactive Ltd., this strategy game is available for free on this page.

Axis & Allies Demo

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  • Operating system Windows XP 32-bit / Vista 32-bit / NT 4.0 / 9x / 2000
  • License: Freeware (free)
  • Developer: Atari

Axis & Allies Demo Download

In Axis & Allies: RTS, players will relive and experience the most epic struggle in the history of mankind, World War II. Players will be able to direct the military and economic destiny of any one of the world's most powerful countries - United States, England, Germany, The Soviet Union or Japan.

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By Pauline Clay

It's no secret that TimeGate's Kohan series is one of our favorites. So when we heard that TimeGate has secured the Axis and Allies license (another of our favorite games), we were understandably anxious. We also admit that we were more than a little dubious about the prospects of the game working as an RTS. Luckily, TimeGate's Axis and Allies RTS stands on its own merits as a great strategy game, even if it isn't the same old Avalon Hill game we know and love.

Gamers have three options to choose from here. First up is the game's Campaign mode. There are two campaigns here, one for the Allies (Britain, America, Russia) and one for the Axis (Germany, Japan). The missions are drawn from the War's historical battles and they're pretty faithful in concept if not necessarily in the details. The Custom Battle mode lets you set up random battles with various opponents on a variety of terrains. Finally, the strategic game, called World War II, lets players move and fight in a turn-based format across a map of the world, engaging in real time battles when your armies meet those of your enemy. Multiplayer is limited to custom battles fought on random maps or maps from the campaign.

Rather than building full towns, you'll erect headquarters for the overall Corps and for the four broad types of companies you want to build: infantry, airborne, mechanized, armor. Other buildings, like motor pools and artillery ranges grant access to cooler units and buildings as well as a number of unit-specific technologies you can research.

All buildings in Axis and Allies are designed to be mobile so you can pack them up and move them across the battlefield. In some cases, you'll want them to advance behind your army; in others you'll need to pack up your various buildings and move them back out of the enemy's reach. It makes for a very fluid game when you have mobile base. It can be a huge pain in the ass to have to move everything around like this but using the feature is more a choice than a requirement.

If you do choose to move your HQs, you should remember that each Corps HQ generates a zone of supply within which damaged friendly units are automatically reinforced. This zone can be extended by building additional ammo and oil depots. (Captured cities also provide supply.) A long chain of depots allows you to reach deep into enemy territory while still being able to enjoy the benefits of constant reinforcements. This supply chain also makes a tempting target of your enemy. Once an assaulting army is split from its supply chain, it loses a significant advantage on the attack. Since units gain experience through battle, you'll want to keep your veterans alive as long as possible.

In order to be resupplied, each of the companies in the game has to be attached to a specific headquarters of the appropriate type. An armor HQ can support four separate companies, for instance, while an infantry HQ can support five companies of nine units each. Once built, units are conveniently attached to the HQ where they were created but you can detach or reattach units as you wish. Neatest of all, each HQ has a historical badge associated with it that's also present on the unit itself. In all, it's a practical system that helps you organize and lead your armies.

Though the nine infantrymen in a company are led as a single unit, the company has its own AI to determine how the individual men attack. The same is true of armored and mechanized units. Each HQ building allows access to a button which automatically groups all attached companies together. This means that fourteen or fifteen companies (each composed of up to over a dozen vehicles or up to 40 or 50 infantry) can be led in a handful of groups. Sadly, while there are individual formation controls for each company, there's no overall formation control for groups of formations. There are times when it would be darned useful to be able to put your five infantry companies in a line.

Money, ammunition and oil are the only three resources you'll need to collect in Axis and Allies. Like Kohan, Axis and Allies has an economy focused on unit support, rather than unit purchase. Rather than stockpiling ammunition or oil, you'll have a minute-by-minute surplus or deficit that's either paid out or bought off with money. Money also comes from the ownership of towns and is the only resource you'll stockpile. You'll need buildings to produce the other resources; there are no resource nodes like you'd have in Kohan 2.

It's a good system that allows gamers a freer hand to focus on managing the battles rather than the economy. Since each building produces resources and since the collection is automatic, you won't have to worry about how you're bringing it in. This means you can spend a lot more time worrying about how much you're bringing in and how you're using it. Since you can't stockpile oil or ammunition, you'll need to experiment with your army's composition to get the most out of the resources you generate.