Building on the success of the 2.8x series, Blender 2.90 continues to polish the user experience, introducing improvements to EEVEE, Cycles, sculpt, VR, animation, modeling, UV editing and so much more.
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Released August 31st, 2020
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THE SKY IS NOT THE LIMIT
Meet Nishita, a physically based texture built-in Cycles.
Download this file and play!
Motion blur in EEVEE has been completely rewritten from scratch, adding support for mesh deformation, hair, and sub-frame accumulation for better precision.
Intel Embree is now used for ray tracing on the CPU. This significantly improves Cycles performance in scenes with motion blur.
Scenes with high geometric complexity also benefit on average.
Blender 2.81 introduced Intel OpenImageDenoise in the compositor, in 2.90 you can use this denoiser interactively in the 3D viewport as well as for final renders.
Simply select OpenImageDenoise from the new Denoising panel.
The new shadow terminator offset setting helps you to avoid shading artifacts with smooth normals on low-poly meshes.
Farewell blotchy shading!
- NVLink support for CUDA and OptiX. When enabled in the Cycles device preferences, GPUs connected with an NVLink bridge will share memory to support rendering bigger scenes.
- OptiX is now available on all NVIDIA GPUs that support it, which is Maxwell or higher (GeForce 700, 800, 900, 1000 series).
It is now possible to select the subdivision level to sculpt on and switch between levels, with displacement information smoothly propagated between them.
The Multires Modifier can now rebuild lower subdivisions levels and extract its displacement. This can be used to import models from any subdivision based sculting software and rebuild all subdivisions levels to be editable inside the modifier. Read more.
Multires can now create smooth, linear and simple subdivisions. This means that any subdivision type can be created at any time without changing the subdivision type of the modifier. Read more.
Simulate cloth on your mesh using four types of simulation.
BETTER POSE BRUSH
Next to Rotate/Twist, two new deformation modes were added to the pose brush!
Quickly scale or translate your model without leaving Sculpt mode.
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Scale the mesh while preserving volume or a Squash or Stretch effect.Topology Slide/Relax
The Topology Slide/Relax mode now has two more deformation modes for Slide: Pinch and Expand.Clay Strips
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Clay strips now has more predictable pressure/size and pressure/strength curves. Its deformation algorithm was modified to prevent geometry artifacts in large deformations.Automasking
The Automasking system was redesigned, so brush will not have and start delay when automasking options are enabled in a high poly mesh.Pen Pressure
Pen pressure modulation is now supported for the hardness property. The modulation can be inverted for achieving higher hardness with lower pressure.Boundary
Now mesh boundaries are properly detected by the automasking system in both meshes and Multires levels. This means that the smooth brush does not longer automasks boundary vertices by default and its meshes and multires behavior now matches.Face Set FK mode
The Pose Brush now has a Face Set FK mode, which deforms the mesh using the Face Sets to simulate an FK rig.
This smart new tool automatically splits and removes adjacent faces when extruding inwards.
All the snapping options are now available while using edge or vertex slide!Custom Profile Bezier Curves
The custom profile for the bevel modifier and tool now supports bezier curve handle types.New Absolute Mode
The bevel tool and modifier have a new ‘Absolute’ mode for interpreting the ‘amount’ value. This mode is like Percent, but measures absolute distance along adjacent edges instead of a percentage.Better Material/UV Split
The bevel tool and modifier use a new method to decide which material and UV values to use for the center polygons in odd-segment bevels. It should give more consistency in different parts of the model compared to the seemingly random choice made up til now.
Mesh normals are now properly preserved when using rip, delete, disolve, and knife tools.
The glTF exporter has also been updated to properly export these normals.
The ocean modifier now generates maps for spray direction!
Automatically adjust UV and Vertex Colors while editing your mesh.
Smoke and liquids data will now be cached into a single .vdb cache file per frame. Read more.
Apply a pressure gradient emulating the weight of contained or surrounding fluid.
Blender 2.90 continues to refine the user interface principles established in 2.8x
Ever wondered in which menu to find a certain operator? Wonder no more! The new search menu shows you that and more:
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- See the menu and its hotkey
- Add the operator to Quick Favorites
- Easily assign a new shortcut
- Link to the Manual and Python API reference
Columns now feature headings! Combined with left-aligned checkboxes resulting in a more readable layout that takes even less space.
Checkboxes can be aligned inline with labels and other widgets for a more compact layout.
Modifiers and other stacks now support drag and drop for reordering. Their layouts were completely rewritten to make use of subpanels and the current user interface guidelines.
- Shift+D to Duplicate
- Ctrl+A to Apply Modifier
- X to Delete
- A to toggle open/collapse panel
- New Move to First and Move to Last buttons
This change also applies to Grease Pencil modifiers, visual effects, object and bone constraints.
Scene statistics are now available as an overlay in the 3D Viewport!
Customize the status bar to toggle individual stats, including the new Video Memory details.
- Support for bold and italics style fonts
- Support for A-Z accelerator keys in pie menus
This new lens distortion model allows you to solve motion in Blender and do compositing in Nuke or Natron.
BUT WAIT, THERE’S MORE
Read the full list of changes at wiki.blender.org
List of developers that contributed to Blender 2.90.
Blender 2.90 Splash by Daniel Bystedt, EEVEE Motion Blur by Juan Carlos Montes, Nishita Sky by Andy Goralczyk, normals preservation demo by Jason Lim, Ocean Spray by Dyzinliz, OpenVDB rain by Crossmind Studio, UV Correct Face Attributes demo by Simon Thommes, Nuke Distortion sample by Sean Kennedy, Cloth Avocados by Zuggamasta.
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